Flag Football Official Rules


HOCKEYTOWN USA   FLAG FOOTBALL RULES updated December 20, 2017

  

HOCKEYTOWN USA

FLAG FOOTBALL RULES

 

HOCKEYTOWN USA/GLS ASSOCIATES

FLAG FOOTBALL RULES (ADAPTED FOR INDOOR PLAY)

A.          THE CLOCK RUNS UNTIL THE LAST MINUTE OF THE GAME WHICH WILL BE STOP TIME.  THE CLOCK STOPS ON INCOMPLETE PASSES, FIRST DOWNS, PENALTIES AND WHEN THE BALL CARRIER GOES OUT OF BOUNDS. THE CLOCK RUNS IF THE LEAD IS 17 POINTS OR GREATER.

B.          THE GAME BEGINS WITH A COIN TOSS WITH THE WINNER EITHER TAKING THE BALL OR DEFENDING A GOAL.

C.          THERE ARE NO PUNTING OR KICKOFFS.

D.          THE BALL IS PLACED ON THE EXTRA POINT LINE TO BEGIN THE GAME AND AFTER SCORES.

E.          THE OFFENSE HAS THREE DOWNS TO REACH EITHER THE FIRST DOWN LINE WHICH RUNS ACROSS THE CENTER OF THE FIELD, OR THE GOAL. THE DEFENSE TAKES OVER AFTER THE UNSUCCESSFULL 3RD DOWN.

F.          A TOUCHDOWN COUNTS SIX POINTS. THE POINT AFTER TAKES PLACE FROM THE DESIGNATED LINE, WITH A FORWARD PASS CAUGHT OVER THE GOAL LINE WILL BE WORTH TWO POINTS AND A RUN OR PASS COMPLETION AND THEN RUN WILL COUNT ONE POINT.

G.         IF ON THE EXTRA POINT TRY A PASS IN INTERCEPTED THE DEFENSE MAY RUN THE BALL BACK FOR TWO POINTS.  IF THE PLAYER HAS THEIR FLAG PULLED BEFORE REACHING THE END ZONE, THE BALL GOES BACK TO THE EXTRA POINT LINE WHERE THE INTERCEPTING TEAM GOES ON OFFENSE.

H.         RECIEVERS MUST HAVE BOTH FEET INBOUNDS FOR A COMPLETED PASS. THE BOARDS AND THE GLASS ARE OUT OF BOUNDS.

I.            THE FOOT OF THE BALL CARRIER MUST TOUCH THE FIRST DOWN LINE OR THE GOAL LINE. (NO DIVING)

J.           A PLAYER IS RULED DOWN WHEN THE DEFENSE PULLS A FLAG OR THE FLAG BELT FALLS OFF.

K.          THE OFFENSE HAS 15 SECONDS FROM THE TIME THE HUDDLE BEGINS (OFFICIAL’S JUDGEMENT) TO MOVE TO THE LINE OF SCRIMMAGE. FAILURE TO SNAP THE BALL IN A RESONABLE AMOUNT OF TIME WILL RESULT IN A FIVE FOOT DELAY OF THE GAME PENALTY. IF A TEAM IS LEADING IN THE LAST MINUTES OR SECONDS OF A GAME AND IF IN THE JUDGEMENT OF THE OFFICIALS, THE OFFENSE IS PURPOSELY NOT SNAPPING THE BALL, THE OFFICIALS MAY STOP THE CLOCK.

L.           FUMBLES ARE DEAD BALLS UNLESS IT IS CAUGHT IN THE AIR.  IN THIS CASE THE BALL CAN BE ADVANCED.  THE BALL IS DEAD AT THE SPOT IT HITS THE GROUND INCLUDING FUMBLED SNAPS. THE OFFENSE RETAINS POSSESSION UNLESS IT’S THE THIRD DOWN OR A SAFTEY.

M.        A TWO POINT SAFETY RESULTS WHEN A BALL CARRIER IS DOWNED IN THE END ZONE OR IF A SNAP HITS  THE GROUND IN THE END ZONE.

N.         EACH TEAM GETS TWO TIME OUTS PER GAME. CLOCK STOPS DURING ALL TIME OUTS.

O.         THE BALL BECOMES DEAD ANYTIME THE BALL TOUCHES THE GROUND, THE BALL CARRIER TOUCHES THE GROUND WITH ANY PART OF THE BODY EXCEPT HANDS OR FEET, FLAG IS PULLED, FALLS OFF, OR THE BALL CARRIER TOUCHES ANY PART OF THE BOARDS OR GLASS WITHOUT HAVING BOTH FEET ON THE GROUND. THE BALL IS ALSO DEAD IF CAUGHT SIMULTANEOUSLY BY OPPOSING PLAYERS.

 

P.       PUTTING THE BALL IN PLAY.

              RULE 1                                                                NO BLITZ ZONE

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                POSSIBLE BLITZ ZONE                                10 FEET

 

 

LINE OF SCRIMMAGE                              3 FEET                                  NEUTRAL ZONE

                                                                                 (CENTER)

                                          PENALTY “NEUTRAL ZONE INFRACTION” - 5 FEET

         EXCEPTION – NEUTRAL ZONE DOES NOT APPLY ON 2 FOOT OR 1 FOOT LINE

         3 FOOT LINE, RUSHER LINES UP ON GOAL LINE

RULE 2:   RUSHER CANNOT SPIN, SWIM OR RIP (BULL RUSH)

                        PENALTY: PERSONAL FOUL (15 FT) – ILLEGAL RUSH

RULE 3:  BLOCKER CANNOT ENGAGE RUSHER, MUST “HANDSHIELD”

                        PENALTY:  ILLEGAL BLOCK – PERSONAL FOUL (15 FT)

HOCKEYTOWN USA/GLS ASSOCIAATES

FLAG FOOTBALL RULES (ADAPTED FOR INDOOR PLAY)

 

1.       THERE WILL BE A THREE FOOT NEUTRAL ZONE SEPARATING THE OFFENSIVE AND DEFENSIVE LINES AT EVERY  POINT ON        THE FIELD, EXCEPT GOAL LINE.

2.       THE OFFENSIVE TEAM MUST HAVE NO MORE THAN THREE PLAYERS ON THE LINE OF SCRIMMAGE FOR THE NEXT PLAY.  THE REFEREE DOES NOT HAVE TO PHYSICALLY PLACE THE BALL  READY FOR PLAY.BOTH TEAMS ARE RESPONSIBLE FOR RETURNING THE BALL TO THE LINE OF SCRIMMAGE FOR THE NEXT PLAY.

3.       THE SNAP FROM CENTER MAY BE BETWEEN THE CENTER’S LEGS OR MAY BE A SIDE SNAP, HOWEVER THE SNAP MUST BE ONE CONTINUOUS MOTION FROM THE GROUND TO THE RELEASE OR A FALSE START PENALTY WILL OCCUR.

4.       QB CANNOT RUN. HE HAS 7 SECONDS TO THROW THE BALL OR PLAY IS DEAD. RESULTING IN LOSS OF DOWN.

5.        ONLY ONE OFFENSIVE PLAYER MAY BE IN MOTION, NOT TOWARDS THE LINE OF SCRIMMAGE PRIOR TO THE SNAP. ALL OTHER PLAYERS MUST COME TO A COMPLETE STOP AND REMAIN STILL FOR ONE SECOND PRIOR TO THE SNAP.

6.       ALL PLAYERS ARE ELIGIBLE TO TOUCH OR RECEIVE A PASS. PASSER’S FEET MUST BE BEHIND THE LINE OF SCRIMMAGE. ONLY ONE FOREWARD PASS PER DOWN.

7.       NO SPINS OR JUMPING ALLOWED, PLAY DEAD AT SPOT.

8.       ENCROACHMENT – FOLLOWING THE READY FOR PLAY WHISLTE AND UNTIL THE SNAP NO PLAYER ON DEFENSE MAY ENTER THE NEUTRAL ZONE.PENALTY 5 FEET.

9.       NO OFFENSIVE PLAYER MAY MAKE A FALSE START OR SIMULATE THE START OF A PLAY.

10.   THE ZONE LINE TO GAIN IN ANY SERIES SHALL BE THE ZONE IN ADVANCE OF THE BALL; UNLESS DISTANCE HAS BEEN LOST DUE TO PENALTY OR FAILURE TO GAIN. IN SUCH CASE, THE ORGINAL ZONE IN ADVANCE OF THE BALL AT THE BEGINNING OF THE SERIES OF DOWNS IS THE ZONE LINE TO GAIN.

R.       AN ILLEGAL FORWARD PASS IS WHEN THE PLAYER’S FOOT IS BEYOND THE LINE OF SCRIMMAGE WHEN THE BALL IS RELEASED, IF INTENTIONALLY THROWN TO THE GROUND OR OUT OF BOUNDS TO SAVE A LOSS OF YARDAGE, WHEN A PASSER CATCHES HIS/HER OWN UNTOUCHED FORWARD OR BACKWARD PASS OR IF THERE IS MORE THAN ONE PASS PER DOWN. LOSS OF DOWN, 10 FOOT PENALTY OR IF A PASSER CROSSES THE LINE OF SCRIMMAGE AND THEN RETURNS BEHIND LINE AND PASSES.

S.        DURING A DOWN IN WHICH A LEGAL FORWARD PASS CROSSES THE OFFENSIVE LINE OF SCRIMMAGE, CONTACT OR ACTION THAT INTEFERS WITH AN ELIGIBLE RECIEVER WHO IS BEYOND THE LINE OF SCRIMMAGE IS PASS INTERFERENCE.  IT IS ALSO PASS INTERFERENCE IF AN ELIGIBLE RECIEVER IS DEFLAGGED PRIOR TO TOUCHING THE BALL.

T.        RUNNERS SHALL NOT FLAG GUARD BY USING THEIR HANDS, ARMS OR BALL TO DENY THE OPPORTUNITY FOR AN OPPONENT TO PULL OR REMOVE THE FLAG BELT. A RUNNER MAY NOT LOWER HIS/HER HEAD, USE STRAIGHT ARM TACTICS, OR RUN IN A BENT OVER FASHION WHICH HINDERS THE OPPONENT FROM PULLING A FLAG.  HE/SHE MUST EMPLOY A NATURAL RUNNING MOTION.

U.       THE DEFENSIVE PLAYER MUST NOT HOLD, GRASP OR OBSTRUCT THE FORWARD PROGRESS OF A RUNNER WHEN IN THE ACT OF REMOVING A FLAG BELT.

V.       A RUNNER SHALL NOT CHARGE INTO NOR CONTACT AN OPPONENT IN THEIR PATH.  IF A RUNNER IN PROGRESS HAS ESTABLISHED A STRAIGHT PATH, HE/SHE MAY NOT BE CROWDED OUT OF THAT PATH, BUT IF A DEFENSIVE LEGALLY ESTABLISHED POSITION, THE RUNNER MUST AVOID CONTACT BY CHANGING DIRECTION.

W.     THE OFFENSIVE SCREEN BLOCK SHALL TAKE PLACE WITHOUT CONTACT.  THE SCREEN BLOCKER SHALL HAVE HIS/HER HANDS AND ARMS AT HIS SIDE OR BEHIND THE BACK. ANY USE OF THE HANDS, ARMS, LEGS OR BODY TO INITIATE CONTACT DURING AN OFFENSIVE PLAYER’S SCREEN BLOCK IS ILLEGAL.  A BLOCKER MUST BE ON HIS /HER FEET BEFORE, DURING AND AFTER THE SCREEN.

X.       ONLY ONE PLAYER IS ALLOWED TO RUSH THE QUARTERBACK, BUT ONLY FROM BEYOND 10 FEET AND ONLY ONE (1) CAN RUSH THE LINE.

 

 

 

 

HOCKEYTOWN USA/GLS ASSOCIATES

FLAG FOOTBALL RULES (ADAPTED FOR INDOOR PLAY)

 

11.     PENALTIES

 

A.       DELAY OF GAME                                                                    5 FEET

B.      OFFSIDES                                                                                  5 FEET

C.      ILLEGAL FORMATION                                                             5 FEET

D.      LINING UP IN NEUTRAL ZONE                                              5 FEET

E.       SUBSTITUTION INFRACTION                                                 5 FEET

F.       ILLEGAL MOTION                                                                    5 FEET

G.     ILLEGAL EQUIPMENT                                                             5 FEET ( REMOVAL OF EQUIPMENT)

H.      ILLEGAL SNAP                                                                          5 FEET

I.        ILLEGAL BLOCK                                                                      10 FEET

J.        TWO OR MORE CONSECUTIVE ENCROACHMENTS         10 FEET

K.      INTENTIONAL GROUNDING                                                10 FEET

L.       STRIPPING THE BALL                                                            10 FEET

M.    FLAG GUARDING                                                                  10 FEET

N.     ILLEGAL BELT REMOVAL                                                    AUTOMATIC FIRST DOWN

O.     ROUGHING THE PASSER                                                    15 FEET AUTOMATIC FIRST DOWN

P.      PROTECTING THE FLAG                                                     10 FEET BACK FROM SPOT OF FOUL

Q.     EXCESS CONTACT WITH BALL CARRIER                          10 FEET FROM SPOT OF FOUL

R.      DEFENSIVE PASS INTERFERENCE                                    BALL PLACED AT SPOT OF CONTACT

S.       OFFENSIVE PASS INTERFERENCE                                    15 FEET FROM SCRIMMAGE & LOSS OF DOWN

T.       PASS INTERFERENCE  IN THE END ZONE                      BALL PLACED TWO FEET FROM GOAL LINE

U.     UNSPORTSMANLIKE CONDUCT                                      15 FEET

V.      ILLEGALLY SECURED FLAG BELT ON TOUCHDOWN    LOSE OF DOWN ON OFFENSE: FIRST DOWN ON DEFENSE

W.    ENCROACHMENT                                                              5 FEET

         

12.     TIES: 

 A COIN FLIP WILL DETERMINE WHICH TEAM GETS THE BALL FIRST.  THE BALL IS PLACED ON THE EXTRA POINT LINE. ONE PLAY FROM SCRIMMAGE IS RUN. IF THE OFFENSIVE TEAM SCORES, THE OTHER TEAM GET TO RUN A PLAY WITH A CHANCE TO TIE THE GAME. IF THE OFFENSIVE TEAM IS STOPPED, THE OTHER TEAM GETS THE BALL WITH A CHANCE TO WIN THE GAME. THIS PROCESS IS REPEATED UNTIL A WINNER IS DETERMINED.

 

 

 

 

 

                          HOCKEYTOWN USA/GLS ASSOCIATES

 

FLAG FOOTBALL RULES (ADAPTED FOR INDOOR PLAY)

 

      13.    EJECTIONS

 

A.        ANY PLAYER EJECTED WILL AUTOMATICLY BE SUSPENDED FOR A MINIMUM OF THE NEXT SCHEDULED GAME.

B.        ANY PLAYER EJECTED WILL BE REVIEWED BY THE COMMISSIONER FOR FURTHER SUSPENSION IF NECESSARY.

C.       THE FOLLOWING ARE A FEW OF THE POSSIBLE INFRACTIONS THAT MAY RESULT IN EJECTIONS AS DETERMINED BY THE OFFICIAL:

1.        UNSPORTSMANLIKE CONDUCT

2.       VERBAL ABUSE

3.       UNNECESSARY PHYSICAL CONTACT

4.       FIGHTING (STRIKING OR ATTEMPTING TO STRIKE)

5.       THREATENING BEHAVIOR ( VERBAL OR PHYSICAL) TOWARDS ANOTHER PLAYER, OFFICIAL OR SUPERVISOR

6.       INDIVIDUAL PLAYING UNDER AN ASSUMED NAME

7.       INDIVIDUALS PLAYING AFTER THE CONSUMPTION OR SUSPICION OF ALCOHOL/DRUGS

8.       DAMAGE/DESTRUCTION OF FACILITIES OR EQUIPMENT

 

 

14.        STANDINGS

A.        LEAGUE STANDINGS WILL BE DETERMINED BY 2 POINTS FOR A WIN, 1 POINT FOR A TIE. TIES IN THE STANDINGS WILL BROKEN IN THIS ORDER: MOST WINS, FEWEST LOSES, MOST TIES, LEAST POINTS AGAINST MOST POINTS FOR. IN THE EVENT OF AN UNEQUAL AMOUNT OF GAMES PLAYED DURING THE SEASON, WINNING PERCENTAGE WILL BE THE DETERMINING FACTOR IN THE STANDINGS.

B.       IF A TEAM COMES INTO THE LEAGUE LATE, TOTAL POINTS WILL DETERMINE THEIR POSITION.

C.       PLAYOFF SCHEDULES WILL BE ANNOUNCED PRIOR TO THE END OF THE SEASON.

 

 

THE OFFICIALS HAVE THE AUTHORITY TO RULE ON ANY SITUATION NOT SPECIFICALLY COVERED IN THE RULES. HIS/HER DECISION IS FINAL: IF SITUATIONS ARISE, RULE CHANGES MAY BE MADE TO IMPPROVE THE GAME OR TO COVER ANY UNFORSEEN SITUATIONS.

 

*** THE PLAYOFF FORMAT WILL BE DETERMINED BY MANAGEMENT AFTER REVIEWING THE NUMBER OF DIVISIONS AND THE QUALITY OF THE TEAMS, IN ORDER TO PROVIDE FAIR AND EQUITABLE COMPETITION FOR ALL TEAMS. AWARDS AND PLAYOFF SCHEDULES WILL BE DETERMINED BY HOCKEYTOWN MANAGEMENT PRIOR TO THE END OF REGULAR SEASON PLAY ****

  

I UNDERSTAND THE ABOVE RULES AND WILL COMPLY WITH ALL OF THEM. I UNDERSTAND THAT IT IS MY RESPONSIBILITY TO INFORM ALL PERSONS ON MY ROSTER OF THE RULES AND TO INFORM THEM THAT THEY MUST ABSOLVE HOCKEYTOWN/GLS ASSOCIATES FROM ANY AND ALL LIABILIITES FOR ANY INJURIES SUSTAINED BY THEM ON THESE PREMISES.

 

SIGNATURE__________________________________ TEAM_________________________

DATE_______________________________________

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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