Flag Football Official Rules


HOCKEYTOWN USA   FLAG FOOTBALL RULES updated December 22, 2016

  

HOCKEYTOWN USA

FLAG FOOTBALL RULES

 

Any situation, which may arise not covered in these rules, will be ruled at the discretion of the official.

 

  1. EQUIPMENT

A.        All players must wear flag belts. PLAYERS MUST SUPPLY THEIR OWN FLAG BELTS. HOCKEYTOWN WILL HAVE THEM AVAILABLE FOR A FEE OF $4.00 PER BELT.

B.        Players are responsible for making sure their flag belt is properly secured before each play. If the belt falls off during play, the ball carrier is down at that spot. A pass receiver who loses their flag belt is down at the point the ball is caught.

C.        Matching Jersey’s (same color) are required with numbers. Jersey’s must be tucked into the pants at all times and flags must be accessible to the defense.

D.        Elbow, knee and forearm pads may be worn. Mouthpieces are acceptable

E.        No watches, bracelets or loop earrings may be worn. Necklaces must remain tucked under the shirt at all times.

F.         No baseball caps are allowed. Knit or stocking caps may be worn.

G.        Athletic sneakers only – no cleats allowed.

H.       The official ball shall meet the recommendations of size and shape for NFL/Professional football. Each team must provide their own football. During the game each team must use a legal ball of its choice when in possession. The referee shall be the sole judge of any ball offered for play and may change the ball during play at his/her discretion.

 

  1. FIELD

A.        The entire arena surface will be utilized with the boards and plexi-glass acting as out of bounds

B.        The goal line is marked with a white line, 15 ft from the end boards.

C.        In the event a pass hits the roof or netting the pass is ruled incomplete.

D.        A line across the center of the middle court will act as the first down line.

E.        Extra point conversions will originate from a spot approximately 7 ft form the goal line. 

F.         The playing field is rectangular shaped - measuring 120’ long and 75’ wide

  1. PLAYERS & SUBSTITUTIONS

A.        A team must have 5 players to start a game. If during a game a team drops

below  5, the game may be forfeited according to the official’s judgement. A team with an opportunity to win a game may not be denied that opportunity.

B.        Each team must designate a player as their team captain. This player will be the team representative in discussions with all officials.

C.        Teams consist of 12 player maximum. 5 on the field and 7 substitutes.

D.         No incoming substitution or replaced player shall be on the field simultaneously while the ball is in play.

E.        A substitution may be made whenever the ball is dead, however a substitution shall not be attempted after the official has declared a ball ready for play.

F.         An injured player, whose injury caused a free or excess time out charged to his team, shall leave the game until the succeeding play.

G.        All players must be recorded on the team roster and game sheet as well as have a valid i.d. card and signed injury waiver.

H.       No more than 3 Advanced Division players will be allowed on teams in the Intermediate and Novice Divisions.      

  1. THE GAME

A.        The game consists of two 22 minute halves.

  

B.        The clock runs until the last minute of the game which will be stop time. The clock stops on incomplete passes, first downs, penalties, and when the ball carrier goes out of bounds.

C.        The game begins with a coin flip with the winner either taking the ball or defending a goal.

D.        There is no punting or kickoffs.

E.        The ball is placed on the extra point line to begin the game and after scores.

F.         The offense has three downs to reach either the first down line, which runs across the center of the field, or the goal. The defense takes over after the unsuccessful 3rd  down.

G.        A touchdown counts six points. The point after takes place from the designated line, with a forward pass caught over the goal line will be worth two points and a run or pass completion and then run will count one point,

H.       If on an extra point try, a pass is intercepted, the defense may run the ball back for two points. If the player has their flag pulled before reaching the end zone, the ball goes back to the extra point line where intercepting team goes on offense.

I.          Receivers must have both feet inbounds for a completed pass. The boards and the glass are out of bounds.

J.           The foot of the ball carrier must touch the first down line or the goal line. (no diving).

K.         A player is ruled down when the defense pulls a flag or the flag belt falls off.

L.         The offense has 15 seconds from the time the huddle begins (official’s judgement) to move to the line of scrimmage. Failure to snap the ball in a reasonable amount of time will result in a five foot delay of the game penalty. If a team is leading in the last minutes or seconds of the game, and in the judgement of the officials, the offense is purposely not snapping the ball, the officials may stop the clock.

M.      Fumbles are dead balls unless it is caught in the air. In this case the ball can be advanced. The ball is dead at the spot it hits the ground including fumbled snaps. The offense retains possession unless it’s the 3rd down or a safety.

N.        A two point safety results when a ball carrier is downed in the end zone or if a snap hits the ground in the end zone.

O.        Each team gets two time outs per game. Clock stops during all time outs.

P.         The ball becomes dead, anytime the ball touches the ground, the ball carrier touches the ground with any part of the body except the hands or feet, the ball carrier’s flag is pulled, falls off, or the ball carrier touches any part of the boards or glass without having both feet on the ground. The ball is also dead if caught simultaneously by opposing players.

Q.        Putting the ball in play.

          RULE 1:

                                                              NO BLITZ ZONE

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                       POSSIBLE        

                         BLITZ                                        10 FT

                        ZONE

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                                                               3 FT

LINE OF SCRIMMAGE                                                                                       NEUTRAL ZONE

                                                                       (CENTER)

 

                               PENALTY “NEUTRAL ZONE INFRACTION” – 5 FEET

                                 * EXCEPTION - NEUTRAL ZONE DOES NOT APPLY ON 2 FOOT OR 1 FOOT LINE.

                                       3 FOOT LINE, RUSHER LINES UP ON GOALINE 

                                

RULE 2: RUSHER CANNOT: SPIN, SWIM OR RIP (BULL RUSH)

                                               PENALTY: PERSONAL FOUL (15FT) – ILLEGAL RUSH

 

RULE 3: BLOCKER CANNOT ENGAGE RUSHER. MUST “HANDSHIELD”

                                               PENALTY: ILLEGAL BLOCK – PERSONAL FOUL (15FT)

 

                                                                                

1.       There will be a 3 yard neutral zone separating the offensive and                       

      defensive lines at every point on the field, except goal line.

      2.  The offensive team must have no more than three players on the line of                   

           scrimmage during the snap.

      3.  Both teams (offensive and defensive) are responsible for returning the  

           ball to the line of scrimmage for the next play. The referee does not

           have to physically place the ball ready for play.

      4.  The snap from center may be between the centers legs or may be a side

           snap, however, the snap must be one continuous motion from the

     ground to the release or a false start penalty will occur.

5.  Only one offensive player may be in motion, not towards the line of 

scrimmage prior to the snap. All other players must come to a complete stop and               remain still for one second prior to snap.

      6.  All players are eligible to touch or catch a pass.  Passer’s feet must be            

    behind the line of scrimmage. Only one forward pass per down.

7. No spins or jumping allowed, play dead at spot.

8. Encroachment- Following the ready for play whistle, and until the snap

    no player on defense may enter the neutral zone.

9.       No  offensive player shall make a false start or simulate the start of

A play.

10.      The zone line to gain in any series shall be the zone in advance of the

Ball, unless distance has been lost due to penalty or failure to gain.

                        In such case, the original zone in advance of the ball at the beginning                               of the series of downs is the zone line to gain.

R.        An illegal forward pass is when the passer’s foot is beyond the line of

scrimmage when the ball is released, if intentionally thrown to the ground or out of bounds to save loss of yardage, when a passer catches his/her own untouched forward or backward pass, or if there is more than one pass per down. Loss of down, 10 yard penalty or if passer crosses line of scrimmage and then returns behind line and passes.

S.         During a down in which a legal forward pass crosses the offensive line of

scrimmage, contact or action that interferes with an eligible receiver who is beyond the line of scrimmage is pass interference. It is also pass interference if an eligible receiver is deflagged prior to touching the ball.

T.        Runners shall not flag guard by using their hands, arms or the ball to deny

the opportunity for an opponent to pull or remove the flag belt. A runner may not lower his/her head, use straight arm tactics, or run in a bent over fashion which hinders the opponent from pulling a flag. He/she must employ a natural running motion.

U.        The defensive player shall not hold, grasp or obstruct the forward progress of a runner when in the act of removing the flag belt.

V.        A runner shall not charge into nor contact an opponent in their path. If a runner in progress has established a straight path, he/she may not be crowded out of that path, but if a defensive legally established position, the runner must avoid contact by changing direction.

 

 

 

W.      The offensive screen block shall take place without contact. The screen     

blocker shall have his/her hands and arms at his side or behind the back.

Any use of the hands, arms, elbows, legs, or body to initiate contact during an offensive players’ screen block is illegal. A blocker must be on his/her feet before, during, and after the screen.

              

 

 

X.  Only 1 (one) player is allowed to rush the quarterback, but only from beyond 10 feet and             only one (1) can rush the line.                                                                                                                                                                                                                               

 

5.       Penalties

A.  Delay of game                                                  5 feet

B.  Offsides                                                            5 feet

C.  Illegal formation                                               5 feet

D.  Linning up in neutral zone                                 5 feet

E.  Substitution infraction                                       5 feet

F.  Illegal motion                                                    5 feet               

G.  Illegal equipment                                              5 feet (removal of equipment)

H.  Illegal snap                                                       5 feet

I.   Illegal block                                                     10 feet

J.  Two or more consecutive encroachments         10 feet

K. Intentional grounding                                        10 feet

L.  Stripping the ball                                             10 feet

M. Flag guarding                                                   10 feet

N. Illegal belt removal                                          Automatic first down

O. Roughing the passer                                        15 feet. Automatic first down

P. Protecting the flag                                            10 feet back from spot of foul

Q. Excess contact with ball carrier                      10 feet from the spot of the foul

R. Defensive Pass interference                         Ball placed at point of contact

S. Offensive Pass interference                        15 feet from scrimmage & lost down

T.  Pass interference in the end zone                 Ball placed two feet from goal line

U.  Unsportsmanlike contact                                  15 feet

         V. Illegally secured flag belt on touchdown      Lose of down on offense: First down on defense     

                                                                                                                                          

6.        Ties

A coin flip will determine which team gets the ball first.  The ball is placed on the extra point line. One play from scrimmage is run. If the offensive team scores, the other team gets to run a play with a chance to tie the game. If the offensive team is stopped, the other team gets the ball with a chance to win the game. This process is repeated until a winner is determined.

  

 

7.       Ejections

A.        Any player ejected will automaticly be suspended for a minimum of the

                         next scheduled game.

B.        Any player ejected will be reviewed by the commissioner for further

                         suspension if necessary.                  

                  C. The following are a few of the possible infractions that may result in       

                 ejections as determined by the official:

1.       Unsportsmanlike Behavior

2.       Verbal Abuse

3.       Unnecessary Physical Contact

4.       Fighting (Striking or attempting to strike)

5.       Threatening Behavior (verbal or physical) towards an official or supervisor

6.       Individual playing under an assumed name

7.       Individuals playing after the consumption or suspicion of consumption of alcohol/drugs

8.       Damage/destruction of facilities or equipment

    

 

 

  8.  STANDINGS

A.      League standings will be determined by 2 points for a win, 1 point for a tie. Ties in the standings will be broken in this order: most wins, fewest loses, most ties, least goals against and most goals for. In the event of an unequal amount of games played during the season, winning percentage will be the determining factor in the standings.

B.      If a team comes into the league late, total points will determine their position.

C.      Playoff Schedules will be announced prior to the end of the season. 

D.      Legal players must play in 1/3 of the regular season games to be eligible for the playoffs.

    

                 THE OFFICIALS HAVE THE AUTHORITY TO RULE ON ANY SITUATION NOT SPECIFICALLY COVERED IN THE RULES.  HIS/HER DECISION IS FINAL:  IF SITUATIONS ARISE, RULE CHANGES MAY BE MADE TO IMPROVE THE GAME OR TO COVER ANY UNFORSEEN SITUATIONS.

****THE PLAYOFF FORMAT WILL BE DETERMINED BY MANAGEMENT AFTER REVIEWING THE NUMBER OF DIVISIONS AND THE QUALITY OF THE TEAMS, IN ORDER TO PROVIDE FAIR AND EQUITIBLE COMPETITION FOR ALL TEAMS.  AWARDS AND PLAYOFF SCHEDULES WILL BE DETERMINED BY HOCKEYTOWN MANAGEMENT PRIOR TO THE END OF REGULAR SEASON PLAY.****                                                                                                                                                                                             

 I understand the above rules and will comply with all of them.  I understand that it is my responsibility to inform all persons on my roster of the rules and to inform them that they must absolve Hockeytown U.S.A., Inc. from any and all liabilities for any injuries sustained by them on these premises.

SIGNATURE____________________________TEAM______________DATE_______

 

 

 

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